About us
We’re a Nasty small press magazine made by humans
why are you highlighting this
Started in March 2024 as the in-house publication of the nonprofit Indie City Games, we the editors have recently escaped captivity. Tirelessly scouring the most underground parts of the internet and beyond, we now bring you everything cool we can find.
From video games to music to rad museum installations, we only publish the nastiest stuff we can get our hands on.
If you just said to yourself “I’m making something nasty/sick/rad/cool,” we would recommend that you stop talking to websites. We would also recommend you send us that cool thing you’re making.
Even though we’re the best at what we do, we’re also a tiny team running on spite, caffeine, and a wholehearted belief in the power of small press to make people’s lives better. It’s hard to admit, but sometimes we miss some cool projects (like yours).
So, we’re always accepting submissions of art, writing, and other creative stuff.
If you like what you just read, then what are you waiting for? Subscribe and send us your stuff!
After all, magazines don’t make themselves.
Our team
we are very very tired
Back Alley Games is produced by a small team consisting of three editors and two columnists that act as our staff writers.

Sebastian Galvez
Editor-in-chiefProject director, game dev, and creator of millions of pixel skeletons.
They manage community outreach, create Back Alley’s beautiful covers, and still find time put out every fire that pops up.

Danny Myerscough
Managing editorJournalism student by day, over-caffeinated copy editor by night, Danny curates submissions, drafts copy,
and acts as Back Alley’s webmaster.

Jonah Lillioja
Layout editorJonah is an independent game developer and the beating heart that runs Back Alley Games.
The layouts and visual identity of our publication are his main concern, but he also wears many other hats.

Jonah white
ColumnistFreelance writer and narrative designer from Chicago passionate about the intersection of storytelling and play in both analog and digital spaces.
Writes the column “Man About Town” for Back Alley, where he covers local events, news, and anything of interest in the TTRPG and narrative adventure spaces.

Jesse Boruff
ColumnistWriter, Gunpla builder, and Back Alley’s resident JRPG specialist.
Writes the column “Overthinking & Analyzing” for Back Alley, where he takes a closer look at the context and implications of his favorite pieces of media.