features: The big ones

The bread and butter
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Working together to combat loneliness

The world of video games is one of extremes. The public may hear glamorous stories of indie studios making it big with nothing but heart and hard work or depressing ones full of layoffs and crunch.
The truth, for most developers, is somewhere in the middle.
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The Legacy of SomaSim

When it comes to independently developed simulation games, a name that comes up often is SomaSim. The Chicago-based studio has been at it for over 10 years, and in the wake of a less-than-satisfying launch, they’re looking for a new direction.
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Retrospective: Princess with a Cursed Sword

I designed the original Princess with a Cursed Sword in 2020 to solve a critical problem: I have too many tarot decks. Over the next five years, Princess with a Cursed Sword expanded to encompass four self-contained games using the same system and a System Resource Document that walks creators through making their own games.
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Deconstructing the Deindexing

Gamers, we have a sitchuation on our hands. On July 24, Itch.io unlisted all NSFW and adult content on their site in response to “scrutiny from [their] payment processors.” To say the response was overwhelming would be an understatement.
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Fear and Lust

Horror and eroticism often share a fairly blurry line. Body horror, cannibalism, rape revenge, and the incest themes common in Gothic horror are only a few of the many examples of how sex, sensuality, and the disturbing intersect in horror media. The recent payment processor bullshit that has been circling the internet for years has now…
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Now Playing: Reviews from the back alley

games we love, games we hate, everything in-between
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Sip Fisher

Sip Fisher is weird.
Beginning behind a literal locked door in the middle of the woods, players are instructed to grab a straw and get fishing.
Eventually, they’ll drain the whole lake.
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Aether & Iron

Few genres may be considered quintessentially American in their construction – the superhero movie, the spaghetti Western – but none more than film noir, according to both me and Roger Ebert, per a 2012 piece.
The world of Aether & Iron is an alt-1930s New…
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Pepsiman

In the late ‘90s and early ‘00s, many brands were shifting marketing strategies, and tragically, due to either that shift or his Japanese origin, we in the West weren’t able to experience Pepsiman.
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Scale the Depths

Scale the Depths is not an average fishing sim. Instead of centering the rhythmic push and pull of reeling in fish and the minutiae of rod and reel combinations, it offers a linear progression model and underwater landscapes to explore.
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Editorials: Columns and critiques

From our intrepid editors and erstwhile friends
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Rockstar Studios and their impact on American culture

When I think of Rockstar Games, I think of movies.
Rockstar’s greatest trait as a studio has always been their ability to create worlds that felt organic and lived in, and in the case of their GTA series, that means hyper-real American cities chock full of the same kinds of people that inhabit those spaces…
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Sufjan Stevens’ 50 state project

I’m glad Sufjan Stevens’ 50 State project failed.
The allure of having an album about your home state is obvious, and I understand why fans are eager to beg Stevens to step beyond the Midwest. But really, it would be too easy to make albums called California or New York.
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Get busy “gud”ing or get busy dying over and over

For as long as the series has been a thing, Dark Souls and its spiritual successors have led the conversation around difficulty. Whether the conversation is held in bad faith or not, any Soulsborne fanatic will tell you the highest barrier of entry for the series is difficulty, after which you’ll likely hear any number…
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Dev Logs: Interviews and Developer notes

From developers of in-progress or completed indie projects
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Bloodlusters

In Bloodlusters, the most recent effort by a loose collective Pham calls “Crowseeds and friends,” players control ghosts that have kidnapped a vampire princess. In order to repel the sparkly bloodsuckers that come to find her, they must haunt various household items to act as their towers.
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Requiem

From Castlevania to Resident Evil, the horror genre is full of gothic castles, incomprehensible living horrors, and cryptic notes. So many notes. Requiem, the latest effort from solo developer Justin Herrick, is no exception.
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Sudden Soul

In upcoming card-collector RPG Sudden Soul, players take control of a party of civilians that have woken up with powers after a blackout in the city of Oasys. None of them are supposed to be heroes, but they just might become them in order to save themselves and their city.
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Linguini’s Mansione

One of horror’s greatest strengths is its ability to mirror societal anxieties and force its audience to come to terms with the real horrors that surround them. Many scholars and critics have written pages upon pages about the links between society and the horror it creates, forcing readers to consider that they themselves could be…
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Intrigue on Vesta Station

Vesta Mandate is the sci-fi political thriller tabletop roleplaying game for one shots or long-term play with a group of 2-4 players. On Vesta Station, you play the conniving mastermind with a secret agenda that will either bring the station to its knees or uplift it to a new era.
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Archive: Icg Zine (2024)

Writing and event coverage from the ICG Zine
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