raysing (3)
Development screenshot (c/o Prismapunch LLC)

Raysing!

by Back Alley Editorial Team


This article originally ran in Back Alley Games Issue 21, December 2025

In Raysing!, you’re a car. Your friends are cars, too. There are no humans on this island. Have fun exploring.

Made by a three-man team calling themselves Prismapunch LLC, this project is intended as a multiplayer game with no goal other than atmospheric exploration with friends. Player cars can collect nuts and bolts, race each other, or work collaboratively to find new items.

According to programmer Alex Dimitrijevic, the game is intended as an exploration of the ways that people find fun in multiplayer games by avoiding the “real” game.

“Those calm nights where you stop playing a game, where you’re just driving around a map talking about life with your friends,” Dimitrijevic said. “That’s what we wanted to capture with this game.”

The team has been working on this project for about a year in Godot, mostly because of how easily their art style slots into the engine. However, the team’s biggest challenge is the multiplayer aspect of their project.

According to Dimitrijevic, there are many frameworks in Godot to simplify multiplayer processes, but they have yet to find one that is a good fit, especially given how important multiplayer functionality is to their ideas.

The multiplayer-first ethos of the team also extends to their game making philosophy, with Dimitrijevic adding that making something with friends is the most fun part of game development.

Besides having fun, the team at Prismapunch is aiming for a full release.

“We are full steam ahead, and even if it’s not a hit, we are making something that we can be proud of,” Dimitrijevic said.


Keep up with the team at: https://biome.prismapunch.net/games

Author

  • An illustration of a red deer in glasses and a jacket, pencil behind its ear, reading from papers

    Antlered managing editor of Back Alley Games and overcaffeinated journalism student who lives in Detroit with her cat.

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