Rupture: A card game
In today’s online era, finding little bits of connection is more important than ever.
Rupture, a new card game, was created to offer that connection.
Rupture: A card game Read More »
In today’s online era, finding little bits of connection is more important than ever.
Rupture, a new card game, was created to offer that connection.
Rupture: A card game Read More »
In Bloodlusters, the most recent effort by a loose collective Pham calls “Crowseeds and friends,” players control ghosts that have kidnapped a vampire princess. In order to repel the sparkly bloodsuckers that come to find her, they must haunt various household items to act as their towers.
From Castlevania to Resident Evil, the horror genre is full of gothic castles, incomprehensible living horrors, and cryptic notes. So many notes.
Requiem, the latest effort from solo developer Justin Herrick, is no exception.
In upcoming card-collector RPG Sudden Soul, players take control of a party of civilians that have woken up with powers after a blackout in the city of Oasys. None of them are supposed to be heroes, but they just might become them in order to save themselves and their city.
One of horror’s greatest strengths is its ability to mirror societal anxieties and force its audience to come to terms with the real horrors that surround them. Many scholars and critics have written pages upon pages about the links between society and the horror it creates, forcing readers to consider that they themselves could be the true monster.
And then there’s Linguini’s Mansione.
Linguini’s Mansione Read More »
Vesta Mandate is the sci-fi political thriller tabletop roleplaying game for one shots or long-term play with a group of 2-4 players. On Vesta Station, you play the conniving mastermind with a secret agenda that will either bring the station to its knees or uplift it to a new era.
Intrigue on Vesta Station Read More »
Uncle Henry Isn’t Home is the very first video game I’ve ever worked on. If you’re familiar with my other works, you know I usually make TTRPG systems. Short fiction is often a part of those books, but it’s been a while since I did some real, meaty character writing instead of just improv. And that was so nice to get back into!
Uncle Henry Isn’t Home: Baby’s first video game Read More »
Dani Orizaba outlines their process for making all things sound for Chicaghoul standout Uncle Henry Isn’t Home.
Uncle Henry Isn’t Home: Creating a full audio experience for a jam game Read More »
Uncle Henry Isn’t Home was one of the standouts of Chicaghoul 2025, a real deal point-and-click adventure game presented in an arcade cabinet and capturing the existential, lonely horror of both games like Myst and H.P. Lovecraft’s mythos.
Uncle Henry Isn’t Home: Postmortem Read More »
In Raysing!, you’re a car. Your friends are cars, too. There are no humans on this island. Have fun exploring.