features: The big ones

The bread and butter
Text reading "Bossgame: The Final boss is my heart, A win for lesbians" next to a cloaked figure with a sword

The State of Gaymes in 2025

To be blunt about it, indie games are pretty fucking gay. However gay you think they are, make it gayer. Trust me. Queer art has a tendency of finding its way into subculture and mediums off the beaten path, a side effect of creators often being pushed out of mainstream spaces and seeking both community and…
Read More
A massive wave above a small figure with a sword

The weight of carrying both

Fiction has always been humanity’s most honest mirror, reflecting back the wars we wage within ourselves long before we have the capacity to understand them. Following in this ancient tradition, Kuro Games’ latest character release, Cartethyia, the wandering knight of Wuthering Waves (2024), emerges as an avatar of our most fundamental conflict: the courage required…
Read More
A pixelated video game interface, with characters at the left above buttons and three text boxes at the right. One lists the party stats, another lists inventory items, and the last lists the actions last taken in the game.

Brushing Cobwebs off blades of Exile

One day when I was a kid, my dad heard about this game called Geneforge. He set my brother and me up with the free demo of Geneforge 3 (Spiderweb Software, 2005) on the Mac Mini we shared. My brother got the first turn playing it and I watched. It blew my f@#$ing fourth grader mind.
Read More
1 2 3

Now Playing: Reviews from the back alley

games we love, games we hate, everything in-between
mio1

MiO: Memories in Orbit

MIO: Memories In Orbit is a game about hope lost, about the moment in the journey where the crush of the world wins and you curl up and wait for the end. About a tiny robot. About a little spark of hope?
Read More
1 2 3 4

Editorials: Columns and critiques

From our intrepid editors and erstwhile friends
maplesap

Bleeding trees and ballet

There is a force in the city that weighs me down. A force that until recently I had blamed on living in a metropolitan area. A weight I suspect we all feel. I am referring to the churn – the hustle and bustle, the work work work – that seems to define much of the…
Read More
old music cartridges

A new old way to play music

A few weeks ago, I spent the better part of an evening or so putzing around the utility apps on the Nintendo DSi and 2DS I grew up with. It was like a weird time capsule from a pre-algorithmic era where interactions with music meant something.
Read More
Protestors holding signs protesting ICE

Fighting fascism through play

You don’t need me to tell you that things are bad, but many players have stepped up in the last few months to do what they can to fight against fascism and support our communities, and they have been doing it all through the thing they know how to do best: play.
Read More
1 2 3 4 5

Dev Logs: Interviews and Developer notes

From developers of in-progress or completed indie projects
uh 1

Uncle Henry Isn’t Home: Baby’s first video game

Uncle Henry Isn’t Home is the very first video game I’ve ever worked on. If you’re familiar with my other works, you know I usually make TTRPG systems. Short fiction is often a part of those books, but it’s been a while since I did some real, meaty character writing instead of just improv. And…
Read More
uh header

Uncle Henry Isn’t Home: Postmortem

Uncle Henry Isn’t Home was one of the standouts of Chicaghoul 2025, a real deal point-and-click adventure game presented in an arcade cabinet and capturing the existential, lonely horror of both games like Myst and H.P. Lovecraft’s mythos.
Read More
raysing (4)

Raysing!

In Raysing!, you’re a car. Your friends are cars, too. There are no humans on this island. Have fun exploring.
Read More
kazool4 copy

Ghoul Kazool

Ghoul Kazool is an alt-control experiment where players use either their keyboard or the custom “kazool” controller to make sounds and rack up “Ghoul Power” in an endless rave throughout looping days and nights. Something in the experience may be lost when it’s played in-browser, but we think it’s still worth a look for the…
Read More
1 2 3 4 5 6 7

Archive: Icg Zine (2024)

Writing and event coverage from the ICG Zine
Illustration of a humanoid blue dog on a skateboard

Pop Pup Interview

Pop Pup is a one-button skateboarding game where the goal is to get as high a combo as possible. Think Tony Hawk meets the Sonic comics.
Read More
Red background with text that reads "Hello again" but one of the "L"s are the hands of an alarm clock.

Hello again interview

Hello Again is a time-looping adventure game set on an island filled with ancient ruins. Explore abandoned structures, solve clockwork puzzles, and befriend quirky characters to uncover the island’s secrets and break the loop. The following interview is with Dwight, the game’s developer.
Read More
1 2 3
Shopping Cart