features: The big ones

The bread and butter
A massive wave above a small figure with a sword

The weight of carrying both

Fiction has always been humanity’s most honest mirror, reflecting back the wars we wage within ourselves long before we have the capacity to understand them. Following in this ancient tradition, Kuro Games’ latest character release, Cartethyia, the wandering knight of Wuthering Waves (2024), emerges as an avatar of our most fundamental conflict: the courage required…
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A pixelated video game interface, with characters at the left above buttons and three text boxes at the right. One lists the party stats, another lists inventory items, and the last lists the actions last taken in the game.

Brushing Cobwebs off blades of Exile

One day when I was a kid, my dad heard about this game called Geneforge. He set my brother and me up with the free demo of Geneforge 3 (Spiderweb Software, 2005) on the Mac Mini we shared. My brother got the first turn playing it and I watched. It blew my f@#$ing fourth grader mind.
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A drawing of a brown backpack next to a rock

Ain’t about how fast you get there

For me to enjoy a review, I need the author to be screaming into the void about their most obscure, nerdy interests. I don’t care if you mean to entertain me. I want the road you’re leading me down to be one you’re unabashedly interested in. So today I’ll take cues from a little polygonal bird…
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Now Playing: Reviews from the back alley

games we love, games we hate, everything in-between
towerbolt

Towerbolt

*SUBSCRIBER EXCLUSIVE*
Towerbolt manages to successfully pull off a piece of advice often thrown at indie projects: do one thing and do it really fucking well. To be clear, the thing in question is jumping, which is pretty much all you’re going to be…
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A black and white photo of a man at a piano

The Talented Mr. Kondo

Few albums can withstand the test of time; but Super Mario 64’s soundtrack is an exception, truly defining a generation of video game music.
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Editorials: Columns and critiques

From our intrepid editors and erstwhile friends
Protestors holding signs protesting ICE

Fighting fascism through play

You don’t need me to tell you that things are bad, but many players have stepped up in the last few months to do what they can to fight against fascism and support our communities, and they have been doing it all through the thing they know how to do best: play.
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Fuck Spotify, I’ll wrap it myself

I’ve conned you all into reading another column about music.
So, because Spotify lies – I’ve become convinced of this, both because of their links to weapons manufacturing and the fact I obsessively track my own listening stats – I’ll wrap it myself.
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Dev Logs: Interviews and Developer notes

From developers of in-progress or completed indie projects
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Uncle Henry Isn’t Home: Baby’s first video game

Uncle Henry Isn’t Home is the very first video game I’ve ever worked on. If you’re familiar with my other works, you know I usually make TTRPG systems. Short fiction is often a part of those books, but it’s been a while since I did some real, meaty character writing instead of just improv. And…
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Uncle Henry Isn’t Home: Postmortem

Uncle Henry Isn’t Home was one of the standouts of Chicaghoul 2025, a real deal point-and-click adventure game presented in an arcade cabinet and capturing the existential, lonely horror of both games like Myst and H.P. Lovecraft’s mythos.
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raysing (4)

Raysing!

In Raysing!, you’re a car. Your friends are cars, too. There are no humans on this island. Have fun exploring.
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kazool4 copy

Ghoul Kazool

Ghoul Kazool is an alt-control experiment where players use either their keyboard or the custom “kazool” controller to make sounds and rack up “Ghoul Power” in an endless rave throughout looping days and nights. Something in the experience may be lost when it’s played in-browser, but we think it’s still worth a look for the…
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Archive: Icg Zine (2024)

Writing and event coverage from the ICG Zine
Illustration of a humanoid blue dog on a skateboard

Pop Pup Interview

Pop Pup is a one-button skateboarding game where the goal is to get as high a combo as possible. Think Tony Hawk meets the Sonic comics.
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Red background with text that reads "Hello again" but one of the "L"s are the hands of an alarm clock.

Hello again interview

Hello Again is a time-looping adventure game set on an island filled with ancient ruins. Explore abandoned structures, solve clockwork puzzles, and befriend quirky characters to uncover the island’s secrets and break the loop. The following interview is with Dwight, the game’s developer.
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