features: The big ones

The bread and butter

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Now Playing: Reviews from the back alley

games we love, games we hate, everything in-between
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Editorials: Columns and critiques

From our intrepid editors and erstwhile friends
A group of people in a convention space

CIGS Lights Up, Crashes Servers

If there was one takeaway from CIGS this year, it was that there is a growing appetite for independent video games in the Midwest. Like a katamari rolling through the cosmos, CIGS continues to get bigger as it rolls along.
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A shelf with gundam model robots on it

Get in the robot, Reader

Recently in my internet travels, an angry forum user labeled me braindead because I like Gundam and giant robots, which irked me. Not because someone was mean to me online, that shit happens all the time. No, I was irked because Gundam doesn’t deserve to be called braindead.
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Three video game characters arranged left to right, the middle has cartoon hearts drawn around him

Fire Emblem: Genealogy of the Homo War

The Fire Emblem series is partially responsible for my pansexuality. There’s no shortage of queer coded characters, especially in the most recent entry, and there’s quite a history to it. Sometimes the series really drops the ball, but I think that there’s a fair amount of positive and important representation in the series.
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Game posters on a white cabinet

SICK Showcase Revives Forgotten Konsole

On a cool spring evening in April surrounded by the sound of laughter and shouted conversation, Sly McMahon Jr, his face wet with tears, watches a mechanical rat shoot a slime with a heavy rifle before rocketing across a bottomless chasm.
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Dev Logs: Interviews and Developer notes

From developers of in-progress or completed indie projects
wordlock (4)

Wordlock

In programmer Nick Kalita’s world, Mavis Beacon teaches magic. Wordlock, Kalita’s top-down, illustrated dungeon crawler, merges the word-based combat of Typing of the Dead with the frantic pace of Enter the Gungeon.
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avitium (2)

Avitium

Loyalty is a difficult thing. Some have it for themselves, others for a leader, and others still for a place. Avitium, Studio MiK’s 2025 card battler, asks its audience to stand behind their ideals or die trying.
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dock king (2)

Dock King

Cozy life simulation games have gained massive popularity since the early 2000s, with series like Animal Crossing and titles like Stardew Valley (ConcernedApe, 2016) taking over the gaming world. In a post-lockdown world, escapism is popular. Go figure. However, the appeal of kind neighbors and mist-cloaked forests is lost entirely on Keith Thomas, developer of Dock…
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cold calling (1)

Cold Calling

Ah, the switchboard. One of history’s most important and unsung political tools. If legend is to be believed, total nuclear annihilation was narrowly avoided by a single telephone operator routing international calls.
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carnivory (2)

CARNiVORY

Kill, loot, boss, repeat, return. This is the gameplay loop of CARNiVORY, an upcoming roguelite shooter from Chicago-based studio Chowdahound.
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Archive: Icg Zine (2024)

Writing and event coverage from the ICG Zine
A pixel art man with a drone above his right shoulder, and the text "Detect-Dev" to his left. The "C" is a magnifying glass.

Detect-Dev Interview

Detect-Dev bills itself as an alternative to the usual sleuthing fare in games, shifting its focus from hardboiled detectives to a near-future version of Chicago (“New-Chi”), featuring psychic powers, advanced AI sidekicks, set within a narrative game that seeks to provide a new lens on…
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