features: The big ones
The bread and butter
Ain’t about how fast you get there
For me to enjoy a review, I need the author to be screaming into the void about their most obscure, nerdy interests.
I don’t care if you mean to entertain me. I want the road you’re leading me down to be one you’re unabashedly interested in.
So today I’ll take cues from a little polygonal bird…
Now Playing: Reviews from the back alley
games we love, games we hate, everything in-between
Towerbolt
*SUBSCRIBER EXCLUSIVE*
Towerbolt manages to successfully pull off a piece of advice often thrown at indie projects: do one thing and do it really fucking well. To be clear, the thing in question is jumping, which is pretty much all you’re going to be…
Towerbolt manages to successfully pull off a piece of advice often thrown at indie projects: do one thing and do it really fucking well. To be clear, the thing in question is jumping, which is pretty much all you’re going to be…
From Terra to Leo
Amnesiac protagonists may be an overdone trope, but Fantasian: Neo Dimension pulls it off.
The Talented Mr. Kondo
Few albums can withstand the test of time; but Super Mario 64’s soundtrack is an exception, truly defining a generation of video game music.
You fry eggs
Arctic Eggs is a game where you fry eggs.
Don the habit, solve a murder
Do you want to be a goth, murder-solving nun? Of course you do.
Editorials: Columns and critiques
From our intrepid editors and erstwhile friends
Halfway between Pokémon and Shin Megami Tensei
As loyal readers might expect, Jesse’s GOTY pick is a little unorthodox.
Fuck Spotify, I’ll wrap it myself
I’ve conned you all into reading another column about music.
So, because Spotify lies – I’ve become convinced of this, both because of their links to weapons manufacturing and the fact I obsessively track my own listening stats – I’ll wrap it myself.
So, because Spotify lies – I’ve become convinced of this, both because of their links to weapons manufacturing and the fact I obsessively track my own listening stats – I’ll wrap it myself.
University of Chicago kicks off its Year of Games
The University of Chicago has declared the 2025-26 academic year the “Year of Games.” Jonah White covers its opening symposium.
From Silent Hill to Soma & back again: how horror got here
Horror games are having a renaissance right now. For a while, they were stale, same-y, and uncreative, and Jesse Boruff thinks he knows why they became that way.
CIGS Lights Up, Crashes Servers
If there was one takeaway from CIGS this year, it was that there is a growing appetite for independent video games in the Midwest. Like a katamari rolling through the cosmos, CIGS continues to get bigger as it rolls along.
Dev Logs: Interviews and Developer notes
From developers of in-progress or completed indie projects
Wordlock
In programmer Nick Kalita’s world, Mavis Beacon teaches magic.
Wordlock, Kalita’s top-down, illustrated dungeon crawler, merges the word-based combat of Typing of the Dead with the frantic pace of Enter the Gungeon.
Avitium
Loyalty is a difficult thing. Some have it for themselves, others for a leader, and others still for a place. Avitium, Studio MiK’s 2025 card battler, asks its audience to stand behind their ideals or die trying.
Dock King
Cozy life simulation games have gained massive popularity since the early 2000s, with series like Animal Crossing and titles like Stardew Valley (ConcernedApe, 2016) taking over the gaming world. In a post-lockdown world, escapism is popular. Go figure.
However, the appeal of kind neighbors and mist-cloaked forests is lost entirely on Keith Thomas, developer of Dock…
Cold Calling
Ah, the switchboard. One of history’s most important and unsung political tools.
If legend is to be believed, total nuclear annihilation was narrowly avoided by a single telephone operator routing international calls.
CARNiVORY
Kill, loot, boss, repeat, return.
This is the gameplay loop of CARNiVORY, an upcoming roguelite shooter from Chicago-based studio Chowdahound.
Archive: Icg Zine (2024)
Writing and event coverage from the ICG Zine
Take that mainstage! Interview
In this interview with Mark and Cassandra, the creators of the upcoming game Take That Mainstage!, we explore the game’s history, the creators’ journey, and their inspirations.
Detect-Dev Interview
Detect-Dev bills itself as an alternative to the usual sleuthing fare in games, shifting its focus from hardboiled detectives to a near-future version of Chicago (“New-Chi”), featuring psychic powers, advanced AI sidekicks, set within a narrative game that seeks to provide a new lens on…
Terror at 240p: Haunted ps1’s low-Rez horror
The Haunted PS1 is a group of independent video game developers who specialize in “low-rez horror.” These games draw inspiration from the late 90s, harnessing nostalgia to conjure uncanny, low-resolution horror experiences.
Tall Trails Interview
Developer Brady Soglin (Overfull Games) took some time to talk about his current project, Tall Trails.