features: The big ones

The bread and butter
A pixelated video game interface, with characters at the left above buttons and three text boxes at the right. One lists the party stats, another lists inventory items, and the last lists the actions last taken in the game.

Brushing Cobwebs off blades of Exile

One day when I was a kid, my dad heard about this game called Geneforge. He set my brother and me up with the free demo of Geneforge 3 (Spiderweb Software, 2005) on the Mac Mini we shared. My brother got the first turn playing it and I watched. It blew my f@#$ing fourth grader mind.
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A drawing of a brown backpack next to a rock

Ain’t about how fast you get there

For me to enjoy a review, I need the author to be screaming into the void about their most obscure, nerdy interests. I don’t care if you mean to entertain me. I want the road you’re leading me down to be one you’re unabashedly interested in. So today I’ll take cues from a little polygonal bird…
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Now Playing: Reviews from the back alley

games we love, games we hate, everything in-between
A black and white photo of a man at a piano

The Talented Mr. Kondo

Few albums can withstand the test of time; but Super Mario 64’s soundtrack is an exception, truly defining a generation of video game music.
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Editorials: Columns and critiques

From our intrepid editors and erstwhile friends
A group of people in a convention space

CIGS Lights Up, Crashes Servers

If there was one takeaway from CIGS this year, it was that there is a growing appetite for independent video games in the Midwest. Like a katamari rolling through the cosmos, CIGS continues to get bigger as it rolls along.
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A shelf with gundam model robots on it

Get in the robot, Reader

Recently in my internet travels, an angry forum user labeled me braindead because I like Gundam and giant robots, which irked me. Not because someone was mean to me online, that shit happens all the time. No, I was irked because Gundam doesn’t deserve to be called braindead.
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Three video game characters arranged left to right, the middle has cartoon hearts drawn around him

Fire Emblem: Genealogy of the Homo War

The Fire Emblem series is partially responsible for my pansexuality. There’s no shortage of queer coded characters, especially in the most recent entry, and there’s quite a history to it. Sometimes the series really drops the ball, but I think that there’s a fair amount of positive and important representation in the series.
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Game posters on a white cabinet

SICK Showcase Revives Forgotten Konsole

On a cool spring evening in April surrounded by the sound of laughter and shouted conversation, Sly McMahon Jr, his face wet with tears, watches a mechanical rat shoot a slime with a heavy rifle before rocketing across a bottomless chasm.
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Dev Logs: Interviews and Developer notes

From developers of in-progress or completed indie projects
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Uncle Henry Isn’t Home: Baby’s first video game

Uncle Henry Isn’t Home is the very first video game I’ve ever worked on. If you’re familiar with my other works, you know I usually make TTRPG systems. Short fiction is often a part of those books, but it’s been a while since I did some real, meaty character writing instead of just improv. And…
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Uncle Henry Isn’t Home: Postmortem

Uncle Henry Isn’t Home was one of the standouts of Chicaghoul 2025, a real deal point-and-click adventure game presented in an arcade cabinet and capturing the existential, lonely horror of both games like Myst and H.P. Lovecraft’s mythos.
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raysing (4)

Raysing!

In Raysing!, you’re a car. Your friends are cars, too. There are no humans on this island. Have fun exploring.
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kazool4 copy

Ghoul Kazool

Ghoul Kazool is an alt-control experiment where players use either their keyboard or the custom “kazool” controller to make sounds and rack up “Ghoul Power” in an endless rave throughout looping days and nights. Something in the experience may be lost when it’s played in-browser, but we think it’s still worth a look for the…
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Archive: Icg Zine (2024)

Writing and event coverage from the ICG Zine
Illustration of a humanoid blue dog on a skateboard

Pop Pup Interview

Pop Pup is a one-button skateboarding game where the goal is to get as high a combo as possible. Think Tony Hawk meets the Sonic comics.
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Red background with text that reads "Hello again" but one of the "L"s are the hands of an alarm clock.

Hello again interview

Hello Again is a time-looping adventure game set on an island filled with ancient ruins. Explore abandoned structures, solve clockwork puzzles, and befriend quirky characters to uncover the island’s secrets and break the loop. The following interview is with Dwight, the game’s developer.
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