features: The big ones
The bread and butter
Getting down with Gerbert Croski
Guerrilla journalist Warren Hernandez tracked down the enigmatic developer behind the SICK’s pack-in title, Down with the Sickness. Driving to Toronto to interview him, Hernandez provides a rare look into the mind of an elusive ’90s video game pioneer.
GOMIBAKO NO DENSETSU is still lost media despite team’s best efforts
The team at Kohococoa Design Works is proud to restore a critical piece of the history of the Chicago-built SICK. This was made possible thanks to a friend and SICK fan based out of Odawara, Japan.
Brushing Cobwebs off blades of Exile
One day when I was a kid, my dad heard about this game called Geneforge. He set my brother and me up with the free demo of Geneforge 3 (Spiderweb Software, 2005) on the Mac Mini we shared. My brother got the first turn playing it and I watched.
It blew my f@#$ing fourth grader mind.
Ain’t about how fast you get there
For me to enjoy a review, I need the author to be screaming into the void about their most obscure, nerdy interests.
I don’t care if you mean to entertain me. I want the road you’re leading me down to be one you’re unabashedly interested in.
So today I’ll take cues from a little polygonal bird…
Now Playing: Reviews from the back alley
games we love, games we hate, everything in-between
The Talented Mr. Kondo
Few albums can withstand the test of time; but Super Mario 64’s soundtrack is an exception, truly defining a generation of video game music.
You fry eggs
Arctic Eggs is a game where you fry eggs.
Don the habit, solve a murder
Do you want to be a goth, murder-solving nun? Of course you do.
Wait, who is Pac-Man married to?
Pac-Man lore is shockingly complex, especially when you’re concerned about Ms. Pac-Man.
Editorials: Columns and critiques
From our intrepid editors and erstwhile friends
CIGS Lights Up, Crashes Servers
If there was one takeaway from CIGS this year, it was that there is a growing appetite for independent video games in the Midwest. Like a katamari rolling through the cosmos, CIGS continues to get bigger as it rolls along.
Get in the robot, Reader
Recently in my internet travels, an angry forum user labeled me braindead because I like Gundam and giant robots, which irked me. Not because someone was mean to me online, that shit happens all the time. No, I was irked because Gundam doesn’t deserve to be called braindead.
Free RPG Day: The Steam Next Fest of Tabletop RPGs
On a blisteringly hot Saturday in June, I had the opportunity to run a game of Dungeon Crawl Classics for a group of four strangers. This was not the start of a monthslong campaign, just an enjoyable evening of adventure made possible by Free RPG Day.
Fire Emblem: Genealogy of the Homo War
The Fire Emblem series is partially responsible for my pansexuality. There’s no shortage of queer coded characters, especially in the most recent entry, and there’s quite a history to it. Sometimes the series really drops the ball, but I think that there’s a fair amount of positive and important representation in the series.
SICK Showcase Revives Forgotten Konsole
On a cool spring evening in April surrounded by the sound of laughter and shouted conversation, Sly McMahon Jr, his face wet with tears, watches a mechanical rat shoot a slime with a heavy rifle before rocketing across a bottomless chasm.
Dev Logs: Interviews and Developer notes
From developers of in-progress or completed indie projects
Uncle Henry Isn’t Home: Baby’s first video game
Uncle Henry Isn’t Home is the very first video game I’ve ever worked on. If you’re familiar with my other works, you know I usually make TTRPG systems. Short fiction is often a part of those books, but it’s been a while since I did some real, meaty character writing instead of just improv. And…
Uncle Henry Isn’t Home: Creating a full audio experience for a jam game
Dani Orizaba outlines their process for making all things sound for Chicaghoul standout Uncle Henry Isn’t Home.
Uncle Henry Isn’t Home: Postmortem
Uncle Henry Isn’t Home was one of the standouts of Chicaghoul 2025, a real deal point-and-click adventure game presented in an arcade cabinet and capturing the existential, lonely horror of both games like Myst and H.P. Lovecraft’s mythos.
Raysing!
In Raysing!, you’re a car. Your friends are cars, too. There are no humans on this island. Have fun exploring.
Ghoul Kazool
Ghoul Kazool is an alt-control experiment where players use either their keyboard or the custom “kazool” controller to make sounds and rack up “Ghoul Power” in an endless rave throughout looping days and nights. Something in the experience may be lost when it’s played in-browser, but we think it’s still worth a look for the…
Archive: Icg Zine (2024)
Writing and event coverage from the ICG Zine
Interviews: AllStars 2024
Seb Galvez interviews the developers behind winning games from Indie City Games AllStars 2024.
Now Playing: August 2024
The ICG board members detail what they were playing in August 2024.
Now Playing: Deepest Chamber Resurrection
Seb Galvez reviews a roguelite deck builder with the appropriate amount of skeleton armies.
Buddy Simulator 1984 Interview
Buddy Simulator 1984 is a game where you play games with an AI buddy. Former ICG Board member Kailey Phan Mitchell interviewed all four of its developers.
Pop Pup Interview
Pop Pup is a one-button skateboarding game where the goal is to get as high a combo as possible. Think Tony Hawk meets the Sonic comics.
Amazing Grace interview
Amazing Grace is a pixel platformer where you dive down into hell to rescue your child.
Hello again interview
Hello Again is a time-looping adventure game set on an island filled with ancient ruins. Explore abandoned structures, solve clockwork puzzles, and befriend quirky characters to uncover the island’s secrets and break the loop.
The following interview is with Dwight, the game’s developer.