features: The big ones

The bread and butter
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Retrospective: Princess with a Cursed Sword

I designed the original Princess with a Cursed Sword in 2020 to solve a critical problem: I have too many tarot decks. Over the next five years, Princess with a Cursed Sword expanded to encompass four self-contained games using the same system and a System Resource Document that walks creators through making their own games.
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Painting of Mary, Jesus, and St. Anne, with Jesus censored by the PayPal logo.

Deconstructing the Deindexing

Gamers, we have a sitchuation on our hands. On July 24, Itch.io unlisted all NSFW and adult content on their site in response to “scrutiny from [their] payment processors.” To say the response was overwhelming would be an understatement.
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Black and white image of Leatherface from The Texas Chain Saw Massacre running from a house.

Fear and Lust

Horror and eroticism often share a fairly blurry line. Body horror, cannibalism, rape revenge, and the incest themes common in Gothic horror are only a few of the many examples of how sex, sensuality, and the disturbing intersect in horror media. The recent payment processor bullshit that has been circling the internet for years has now…
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Text reading "Bossgame: The Final boss is my heart, A win for lesbians" next to a cloaked figure with a sword

The State of Gaymes in 2025

To be blunt about it, indie games are pretty fucking gay. However gay you think they are, make it gayer. Trust me. Queer art has a tendency of finding its way into subculture and mediums off the beaten path, a side effect of creators often being pushed out of mainstream spaces and seeking both community and…
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The weight of carrying both

Fiction has always been humanity’s most honest mirror, reflecting back the wars we wage within ourselves long before we have the capacity to understand them. Following in this ancient tradition, Kuro Games’ latest character release, Cartethyia, the wandering knight of Wuthering Waves (2024), emerges as an avatar of our most fundamental conflict: the courage required…
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Now Playing: Reviews from the back alley

games we love, games we hate, everything in-between
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Towerbolt

*SUBSCRIBER EXCLUSIVE*
Towerbolt manages to successfully pull off a piece of advice often thrown at indie projects: do one thing and do it really fucking well. To be clear, the thing in question is jumping, which is pretty much all you’re going to be…
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Editorials: Columns and critiques

From our intrepid editors and erstwhile friends
Protestors holding signs protesting ICE

Fighting fascism through play

You don’t need me to tell you that things are bad, but many players have stepped up in the last few months to do what they can to fight against fascism and support our communities, and they have been doing it all through the thing they know how to do best: play.
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Fuck Spotify, I’ll wrap it myself

I’ve conned you all into reading another column about music.
So, because Spotify lies – I’ve become convinced of this, both because of their links to weapons manufacturing and the fact I obsessively track my own listening stats – I’ll wrap it myself.
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Dev Logs: Interviews and Developer notes

From developers of in-progress or completed indie projects
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Bloodlusters

In Bloodlusters, the most recent effort by a loose collective Pham calls “Crowseeds and friends,” players control ghosts that have kidnapped a vampire princess. In order to repel the sparkly bloodsuckers that come to find her, they must haunt various household items to act as their towers.
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Requiem

From Castlevania to Resident Evil, the horror genre is full of gothic castles, incomprehensible living horrors, and cryptic notes. So many notes. Requiem, the latest effort from solo developer Justin Herrick, is no exception.
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Sudden Soul

In upcoming card-collector RPG Sudden Soul, players take control of a party of civilians that have woken up with powers after a blackout in the city of Oasys. None of them are supposed to be heroes, but they just might become them in order to save themselves and their city.
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Linguini’s Mansione

One of horror’s greatest strengths is its ability to mirror societal anxieties and force its audience to come to terms with the real horrors that surround them. Many scholars and critics have written pages upon pages about the links between society and the horror it creates, forcing readers to consider that they themselves could be…
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Intrigue on Vesta Station

Vesta Mandate is the sci-fi political thriller tabletop roleplaying game for one shots or long-term play with a group of 2-4 players. On Vesta Station, you play the conniving mastermind with a secret agenda that will either bring the station to its knees or uplift it to a new era.
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Archive: Icg Zine (2024)

Writing and event coverage from the ICG Zine
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